GAMING IN DOLBY

돌비로 제작하는
현실감 넘치는 게임

돌비 비전 HDR과 돌비 애트모스 3D 공간 음향은 게임에서 새로운 수준의 몰입감 넘치는 현실감을 제공합니다

차세대 게임에 필요한 차세대 경험

돌비는 혁신적인 시청각 기술을 개발하고 게임 산업 전반의 파트너들을 협업함으로써
차세대 게임에 대한 기준을 높였습니다.

돌비의 창의적인 툴과 기술을 통해 개발자들은 새로운 수준의 현실감과 몰입감을 선사하는 게임 제작이 가능합니다. 돌비는 플랫폼과 소비자 기기 파트너로 구성된 전반적인 에코시스템을 세심하게 조성해왔으며, 게임 제작 스튜디오에서 부터 게임 기기에 이르기까지 게임 제작자의 예술적 의도를 그대로 전달하여 한층 더 강화된 경험을 제공합니다.

돌비 비전: HDR 게임

돌비 비전으로 HDR을 정복하고 새로운 창작 가능성의 영역을 개척하며 영상 파이프라인을 간소화해보세요. 

돌비 비전: HDR 게임

돌비 비전으로 HDR을 정복하고 새로운 창작 가능성의 영역을 개척하며 영상 파이프라인을 간소화해보세요. 

돌비 애트모스가 발휘하는 공간음향의 힘 

게임 플레이어 주변으로 개별 사운드를 3차원에 보다 정확하고 사실적으로 배치하고 이동시켜 게임의 몰입감을 높여줍니다.

돌비 애트모스가 발휘하는 공간음향의 힘 

게임 플레이어 주변으로 개별 사운드를 3차원에 보다 정확하고 사실적으로 배치하고 이동시켜 게임의 몰입감을 높여줍니다.

돌비 애트모스 지원 최신 게임

돌비는 예술적 의도를 전달합니다

오직 돌비만이 게임 플랫폼 및 소비자 기기 파트너들과 협력하여 플레이어들이 게임 개발자들의 예술적 의도를 담은 최고의 경험을 할 수 있도록 보장합니다.

 

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돌비 지원 기기 파트너

Ready to dive deeper?

 

Read our Dolby Atmos for Games 101 instruction guide to learn more about Dolby Atmos for game development, studio setup, and more.

Ready to dive deeper?

 

Read our Dolby Atmos for Games 101 instruction guide to learn more about Dolby Atmos for game development, studio setup, and more.

Dolby Atmos 101

 

This recording from our GDC 2023 Dolby Speaker Session Videos features our very own Alistair Hirst, Senior Game Developer Relations Manager. This presentation is an overview of the what, where, why and how of Dolby Atmos in games.

 

Dolby Atmos 101

 

This recording from our GDC 2023 Dolby Speaker Session Videos features our very own Alistair Hirst, Senior Game Developer Relations Manager. This presentation is an overview of the what, where, why and how of Dolby Atmos in games.

 

Best practices for using spatial sound

 

New tools require new best practices for their use. Spatial sound is no different. Dive into the best practices for delivering a high-quality experience to your audience while avoiding time-consuming pitfalls.

 

Best practices for using spatial sound

 

New tools require new best practices for their use. Spatial sound is no different. Dive into the best practices for delivering a high-quality experience to your audience while avoiding time-consuming pitfalls.

 

Spatial audio demystified

 

Spatial Audio is a longstanding hot topic in game audio and beyond. Often described with confusing and contradictory jargon, it can be hard to discern what is fact from fiction. To demystify and bring more clarity to the field, this talk with Aaron McLeran at GDC 2023 gives a broad introduction to spatial audio, from first principles to more advanced techniques.

 

Spatial audio demystified

 

Spatial Audio is a longstanding hot topic in game audio and beyond. Often described with confusing and contradictory jargon, it can be hard to discern what is fact from fiction. To demystify and bring more clarity to the field, this talk with Aaron McLeran at GDC 2023 gives a broad introduction to spatial audio, from first principles to more advanced techniques.

 

How to make Dolby Atmos work for you

 

Jose Castellon, CAS, Manager - Studio & Design for Dolby, simplifies design considerations so you know how to adapt Dolby Atmos in your environment.

 

How to make Dolby Atmos work for you

 

Jose Castellon, CAS, Manager - Studio & Design for Dolby, simplifies design considerations so you know how to adapt Dolby Atmos in your environment.

 

Real-time spatial audio with Wwise

 

In this presentation from GDC 2023, watch as Nathan Harris, Lead Software Developer, Spatial Audio for Wwise, and Thalie Keklikian, Software Developer R&D for Wwise discuss an integrators perspective on runtime acoustic considerations and authoring in Wwise and Unreal.

 

Real-time spatial audio with Wwise

 

In this presentation from GDC 2023, watch as Nathan Harris, Lead Software Developer, Spatial Audio for Wwise, and Thalie Keklikian, Software Developer R&D for Wwise discuss an integrators perspective on runtime acoustic considerations and authoring in Wwise and Unreal.

 

Object-based routing with Wwise

 

From the GDC 2023 Speaker Series, listen as Damian Kastbauer, Wwise Product Manager at Audiokinetic, describes how to author once for the best audio across all outputs and some of the reasons for exploring the availability of object-based formats.

 

Object-based routing with Wwise

 

From the GDC 2023 Speaker Series, listen as Damian Kastbauer, Wwise Product Manager at Audiokinetic, describes how to author once for the best audio across all outputs and some of the reasons for exploring the availability of object-based formats.

 

DR-0NE Production Series

 

From Nick Dixon, founder of Black Edge Sound Studios in the UK, comes a three-part series on Dolby Atmos content creation.

 

DR-0NE Production Series

 

From Nick Dixon, founder of Black Edge Sound Studios in the UK, comes a three-part series on Dolby Atmos content creation.

 

The future of spatial audio

 

From GDC 2023, watch as four of the top technical minds from various facets of the game audio ecosystem discuss the future of Spatial Audio in games.

 

The future of spatial audio

 

From GDC 2023, watch as four of the top technical minds from various facets of the game audio ecosystem discuss the future of Spatial Audio in games.

 

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Dolby Atmos for Games 101

 

Start here with our Dolby Atmos for Games 101 instruction guide to learn more about Dolby Atmos for game development, studio setup, and more.

Dolby Atmos for Games 101

 

Start here with our Dolby Atmos for Games 101 instruction guide to learn more about Dolby Atmos for game development, studio setup, and more.

Dolby Atmos game checklist

 

In order for your game to wear the Dolby Atmos logo, you must test the game and complete the following check list.

 

Dolby Atmos game checklist

 

In order for your game to wear the Dolby Atmos logo, you must test the game and complete the following check list.

 

Dolby Atmos Logo Review

 

Please complete this form regarding your usage of the Dolby Atmos logo.

Dolby Atmos Logo Review

 

Please complete this form regarding your usage of the Dolby Atmos logo.

Studio design

 

Planning on configuring your studio to deliver Dolby Atmos in a game? Start here.

 

Studio design

 

Planning on configuring your studio to deliver Dolby Atmos in a game? Start here.

 

Artistic considerations

If you are used to designing for stereo or even 5.1 sound, making the jump to Dolby Atmos does require some changes in how you think about sound design. These pages will provide some tips and considerations that may help.

Dolby Vision logos and guidelines

 

Learn more about the usage and requirements of utilizing Dolby Vision logos in your games.

Dolby Vision logos and guidelines

 

Learn more about the usage and requirements of utilizing Dolby Vision logos in your games.

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GDC 2023

 

Dolby's booth on the GDC floor offered Dolby Vision demos, hands-on games in Dolby Atmos for mobile and console, and tech and creative speaker sessions in the Dolby Atmos x Vision theater.

GDC 2023

 

Dolby's booth on the GDC floor offered Dolby Vision demos, hands-on games in Dolby Atmos for mobile and console, and tech and creative speaker sessions in the Dolby Atmos x Vision theater.

Audiokinetic and Dolby bring Dolby Atmos developer tools to Wwise

 

Audiokinetic and Dolby announced that they are working to create a deeper integration of Dolby Atmos into the Wwise pipeline, making workflows easier for developers to add new dimensions to their game.

Audiokinetic and Dolby bring Dolby Atmos developer tools to Wwise

 

Audiokinetic and Dolby announced that they are working to create a deeper integration of Dolby Atmos into the Wwise pipeline, making workflows easier for developers to add new dimensions to their game.

Returnal now with Dolby Atmos

 

Break the cycle as this award-winning third-person shooter brings the action to PC. You’ll explore, discover and fight your way through an unforgiving journey, where mystery stalks your every move.

Returnal now with Dolby Atmos

 

Break the cycle as this award-winning third-person shooter brings the action to PC. You’ll explore, discover and fight your way through an unforgiving journey, where mystery stalks your every move.

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Fang Tango

 

Read about how the Redstart Interactive team created Fang Tango using Dolby Atmos during the Dolby Step Up Your Sound Game Jam.

Fang Tango

 

Read about how the Redstart Interactive team created Fang Tango using Dolby Atmos during the Dolby Step Up Your Sound Game Jam.

theHunter: Call of the Wild

 

theHunter: Call of the Wild by Expansive Worlds (a creative division within Avalanche Studios Group) has wowed players since its launch in 2017 with its immersive and realistic world. Read our interview with Zevik Perry, audio director at Expansive Worlds, as he discusses the team's journey towards the games' latest launch.

theHunter: Call of the Wild

 

theHunter: Call of the Wild by Expansive Worlds (a creative division within Avalanche Studios Group) has wowed players since its launch in 2017 with its immersive and realistic world. Read our interview with Zevik Perry, audio director at Expansive Worlds, as he discusses the team's journey towards the games' latest launch.

Do you want to sign up to receive latest news and updates about gaming in Dolby?