Q&A
Foley and weapons
Environmental emitters
Weak spots and headshots
Threat prioritization
John Morgan and Clarence Chu put a lot of effort into upgrading and tuning our real-time acoustics system with Microsoft Research’s “Triton” and Audiokinetic’s “Wwise Reflect.” This has to be heard to understand how amazing it is. You can feel the size of a space and the kind of material it is made of. I’ve never heard anything like it in a game before!
The dynamic mix, occlusion from Triton, and height channels together deliver such precise moment-to-moment feedback.
Josh Osiris
Frank Faugno, with assistance from Logan Wall, did most of the cinematic editing, designing, mixing and mastering, except for a few cinematics that were done by our friends at SourceSound.
Mixing and audio reviews for gameplay and cinematics were often done in our Dolby Atmos theater, where we could hear the game in its full glory!
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