The problem with HDR in gaming and how to solve it
The problem with HDR in gaming and how to solve it

The problem with HDR in gaming and how to solve it

Alexander Mejia, Product Manager for Dolby Vision Gaming

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Introducing Dolby Vision for gaming

Dolby Vision allows you to create games with incredible brightness, contrast, and color for a more intense, immersive, and engaging experience. Not only does it give you the increased dynamic range of HDR, it also uses wide color gamut, giving you the ability to push brighter, more saturated colors with less clipping.

Introducing Dolby Vision for gaming

Dolby Vision allows you to create games with incredible brightness, contrast, and color for a more intense, immersive, and engaging experience. Not only does it give you the increased dynamic range of HDR, it also uses wide color gamut, giving you the ability to push brighter, more saturated colors with less clipping.

The result? A picture with more lifelike realism and never-before-seen color that pulls you deeper into the game.
The result? A picture with more lifelike realism and never-before-seen color that pulls you deeper into the game.
Dolby Vision for gaming is more than just brightness and color
 
But Dolby Vision for gaming isn’t just about more brightness and color for Dolby Vision displays — our tools save you time, save you money, and improve the visual quality of your game on legacy technologies like HDR10 and SDR. We developed these time-saving tools by working directly with developers to address their HDR challenges so you can deliver the most stunning picture in one simple pipeline:

 

Automatically match outputs for Dolby Vision, HDR10, and SDR
  • Dolby Vision lets you take full advantage of its expanded brightness and color gamut without worrying about how to match your HDR10 and SDR experiences. Dolby Vision handles the complex math to automatically generate matching and consistent HDR10 and SDR outputs. How good is it? This is how many cinema and TV professionals are generating their HDR10 and SDR outputs as well, so it’s been battle tested for half a decade now.
 
Trust that your players will see what you see, on any display 
  • When you master your game in Dolby Vision, you generate real-time dynamic metadata about how your game should look. The game uses this metadata to calibrate to any Dolby Vision display, so every color and detail can be seen on that display — and for HDR10 and SDR displays, your game will still look as good as it can without highlight clipping or color shifting, so every player gets a fair and consistent experience.
 
Save time and money in testing and QA
  • Because the HDR10 and SDR outputs from the game are made from the same Dolby Vision master, the same content appears in each output — making art bugs easy to catch on any display and saving you time and money on testing and QA.  
Make Dolby your secret weapon

I know what it's like to integrate a new technology into your game. You’ve got a hundred things you need to build, and you want to do it right the first time to create the best game possible. We’ll equip you with a fully documented SIDK that makes Dolby Vision easy to integrate into your custom game engine, or you can use our Dolby Vision plug-in for Unreal Engine 4.24 and above.

If you're ready to get started or want to learn more about mastering your game in Dolby Vision, our Developer Relations team is here to help you through every step of the process. Shoot us an email today and propel your work to the forefront of next-generation experiences.

Alexander Mejia is an Emmy Award winning producer who has been developing games since 2008. He has advanced technology on the Saints Row and Red Faction franchises, and is the creative director on the award-winning VR game Starship Commander: Arcade — the first VR game to be completely driven by machine learning natural language processing. Alexander resides at Dolby to enable developers to ship Dolby Vision technology across multiple platforms.
Alexander Mejia is an Emmy Award winning producer who has been developing games since 2008. He has advanced technology on the Saints Row and Red Faction franchises, and is the creative director on the award-winning VR game Starship Commander: Arcade — the first VR game to be completely driven by machine learning natural language processing. Alexander resides at Dolby to enable developers to ship Dolby Vision technology across multiple platforms.

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Have questions about how to make your game in Dolby?
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