
Q&A
Q&A
John Morgan and Clarence Chu put a lot of effort into upgrading and tuning our real-time acoustics system with Microsoft Research’s “Triton” and Audiokinetic’s “Wwise Reflect.” This has to be heard to understand how amazing it is. You can feel the size of a space and the kind of material it is made of. I’ve never heard anything like it in a game before!
Josh Osiris
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