
Dolby Atmos is delivered using Epic's Unreal engine two different ways.
- Using audio middleware such as Audiokinetic's WWISE, or Firelight's FMOD
- Using Unreal mixer source audio enhanced with the Dolby Atmos Plugin for Unreal Engine
For more information how middleware is configured to take advantage of Dolby Atmos, please review the documentation below
Dolby Atmos Plug-in for Unreal Engine
As an extension to the Unreal Engine, the Dolby Atmos plug-in for Unreal Engine embeds within the controls of the Unreal Editor user interface. The plug-in provides access to enhanced Dolby spatial audio processing for game development and design on Windows 10/11, Xbox Series X|S and Android platforms.
Existing Dolby Customers can download the plugin here
New Dolby Customers can create an account and access the plugin after agreeing to the EULA here