Spatial Audio and the PS5
Spatial Audio and the PS5

Q&A

Spatial Audio and the PS5

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This week, Mark Cerny, Lead System Architect on the PS5, announced the system architecture on the new console and how it will shape the future of games. No doubt, this is a very exciting time for game developers and players alike, and we are looking forward to the future of spatial audio in new titles. We wanted to take this opportunity to clarify information about Dolby Atmos for console and PC games.
Is it true Dolby Atmos is capped at 32 objects?
 
No, Dolby Atmos can support hundreds of simultaneous objects. That being said, we fall back on advice from developers of some of the first Dolby Atmos games: 
 
 
Objects are a fantastic tool, but too many objects in motion can create a confusing soundscape.
 
Developers have also shared that avoiding the horizontal "bed" for an all-object mix is an unnecessarily time-consuming and labor-intensive effort. So far, game developers are creating next-generation mixes by blending bed audio and object audio. More is good, but more may not necessarily be "better."
 
 
What do you think of Sony's mission to bring 3D audio to everyone?
 
Sony’s mission to bring 3D audio to everyone on PS5 is exciting it reminds us of when we began the Dolby Atmos for games journey many years ago. There are now hundreds of millions of Dolby Atmos enabled devices in the market, across several product categories (TV, AVR, sound bar, mobile phone, PC, game console, headphones). Dolby Atmos is also available at a wide range of prices – even as low as $15. 
 
 
Sony announced a deep focus on 3D audio. How does that impact Dolby?
 
We are thrilled that Sony is dedicated to using 3D audio in its new console. This can only be interpreted as a validation of the work we have done across all entertainment genres in implementing Dolby Atmos on the devices consumers use today. We will continue forward with our mission to ensure that Dolby Atmos is supported as the standard in 3D audio on all endpoints.
 
 
What is the impact of Sony's audio platform: Tempest 3D Audio Tech?
 
Similar to Microsoft's Windows Sonic Spatial Audio Platform, audio teams will rejoice that they have a powerful 3D audio platform to deliver their craft on PS5. We believe this is a crucial milestone for game studios, and we are excited to hear that Sony has committed to an evolution of its audio by establishing a bona-fide 3D audio platform for PS5.
 

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